Compare current and historic Breach & Clear prices (Playstation Vita). Loose, Complete (CIB), and New prices updated daily. Breach & Clear has 14 trophies that can be earned. View all the trophies here.
We're going to be doing the following to help people have a better chance to get our games in the future:.Bigger runs: Breach & Clear was a test, so the run was very small. Future runs will be bigger. Saturday Morning RPG is the next game and it will have 500 more in the run.
Subsequent games will have even bigger runs unless the developers request a small print run (ultimately they'll have the final say).Limit of two per customer. We will limit customer orders to two per customer upfront. If this doesn't stem the tide and help the game stay in stock longer, we'll do one per customer on the next run.
A lot of collectors open one and keep one sealed, so we don't want to immediately jump to a single game limit until we absolutely have to.Two different launch windows for each game: we'll put each new release up in two batches. The first will go up in the morning and the second in the evening. This should help give every timezone a fair shot.Things should go more smoothly the next time around.
We're constantly going to be trying to make the experience better for our fans, so don't get discouraged. Thanks for the transparency, that's very helpful. I like the sound of #1 and #3 a lot.
Regarding #2, I offer a personal perspective on my frustration. The Vita is notorious for overpriced memory cards that are essential as physical copies are less and less frequently available (and there never were very many to begin with).
I try to buy only physical copies whenever possible to save room for the games that will never get physical copies. My interest in getting B&C was more about continuing that rather than collecting it for the sake of it. I am definitely not alone in this as a Vita owner. You're right, though, collectors do tend to buy two of something, keeping one for display or whatever.I know doing limited runs is the whole point, and it's directly targeting collectors, but I have a suggestion for possible future runs: a two-tier release, where there are basic copies of just the game, and copies of the game plus some other sort of collector incentive. A soundtrack CD, sticker pack, lithographs, something like that. Maybe making something for super-collectors doesn't make sense for your business, but I thought I'd suggest it.Anyway, thanks again for reading and replying. Well I would just like to be assured a copy of any vita game that comes down pipeline.There would be plenty of benefit for reprints, especially if they either had different covers, or some sort of marking added or removed to differentiate the printings.
As some peop,e would miss first one and 1500 worldwide is quite a small number.Sure I know its for collecting, hence the initial company foundation, but there should be either some alternative, special cases or hiher print number as 1500 gone in 103 is outrageous. Sure I know they freed up 300 or so but still, thats insane and should at least warrant a rethink in philosophy, how it is dont, or number of them done. Thats all. If they set a precedence of reprinting games, then the limited appeal of the games they sell goes away because people know they're not super rare/limited/highly collectible, and then less people want them. 5,000 now, becomes 20,000 later and then half the buyers who purchase for collector's value and market psychology 101's 'fear of missing out' just stop showing up, and a lot of that reprinted stock just languishes, sitting unsold, costing the company money for production. Then the units printed have to be dropped back down to 1.5k-5k, to make them attractive again, which would just kickstart the same paradox cycle.They sell out only because they can be sold out.